#ifndef PHYSICVEHICULE_H
#define PHYSICVEHICULE_H

#include "PhysicObject.h"

namespace PHYSIC
{
	class PhysicVehicule :
		public PhysicObject
	{
	public:
		PhysicVehicule(PM3D::Objet3D* const objetID);
		~PhysicVehicule(void);

	private:
		float currentSpeed_; // vitesse courante en "distance" par seconde


	};

}//namespace PHYSIC

#endif